Tag: Game Development
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From turns to time: timed actions with two requests and one Redis key and PHP 8
Pulsar Online was an old browser space game that I developed 20 years ago. For most of its life it was turn-based: every move, dock or jump cost a unit of a resource called antimatter, which slowly refilled over the day. That model is simple to build. A request comes in, you check the balance,…
